Ein neuer Patch wird demnächst erscheinen. Das Changelog gibt es bereits.
* [Prerequisites] New mission file downloaded from (http://www.silentspy…sion-generator/)
* [Prerequisites] Battleye filters must be updated manually by server admins.
* [NEW] – Removed annoying „re-arm“ option from actions menu
* [NEW] – Added Clear ground to crash sites (http://i.imgur.com/uVDfGym.jpg)
* [NEW] – Models and textures for mutton.
* [NEW] – Seperate meat for goats, same blood regen as mutton.
* [NEW] – Can now combine magazines.
* [NEW] – Added new loot & table for church.
* [NEW] – Added new food and drink items (only found in supermarkets).
* [NEW] – Added model for a dropped map and watch.
* [NEW] – Weapon MakarovSD (Military, Military Special).
* [NEW] – Weapon RPK_74 (Mi8 Helicrash).
* [NEW] – Vehicle Damage in Percent (With a Toolbox).
* [NEW] – 5L Fuel can takes 1 inv slot.
* [NEW] – Zeds can now push players to the ground when attacked from behind.
* [NEW] – Bigger Compass (You can see the number of degrees).
* [NEW] – Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).
* [NEW] – Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).
* [FIXED] – Vehicle Repair/Refuel should now always work correctly.
* [FIXED] – M107 & AS50 Lock on system removed.
* [FIXED] – Humanity skin change can now change during game play in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)
* [FIXED] – StudyBody should now work
* [FIXED] – Crashsite loot should now spawn correct for all types of Crash model.
* [FIXED] – Hero Skin teleport issue.
* [FIXED] – BAF Bags so they don’t set on fire. 🙂 (no moaning it was a bug)
* [FIXED] – Updated timeout timer from 40 secs to 60 secs, Should allow lower end system to keep up. (Something went wrong, please disconnect and try again!)
* [UPDATED] – Reset action alert of zeds, Zeds hearing from actions is now reset back to 126.96.36.199 (Max sight/hearing from movement forced to 80 meters)
* [UPDATED] – Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw – 200 each / Cooked – 800 each.
* [UPDATED] – Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
* [UPDATED] – M107 lowered chance in loot tables.
* [UPDATED] – AS50 lowered chance in loot tables.
* [UPDATED] – ALL loot table weights have been updated.
* [UPDATED] – Updated Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] – CrashSite Loot should now represent each type of model more. ((„MilitaryWEST“,“HeliCrashWEST“) Two new crash site loot tables)
* [UPDATED] – Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.
* [UPDATED] – Readded Save option to tent and vehicles this is a fail save option. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehicles)
* [UPDATED] – Zeds overall dmg has been updated per hit/per zed (Max possible dmg if headshot = 1200 blood, Max body dmg = 600 blood, Legs = 100, Hands = 50)
* [UPDATED] – Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
Side Notes. (in testing)
Damage multiply is now done from 0.1 to 1 changed from 0.3 to 1.2
Body,Legs,Hands now have a separate scale (body 600, Legs 100, Hands 50, Head 1200) (This is max possible damage if multiply = 1)
When unconscious Scale is reduced to 50 no mater the part hit. (allow’s for some survival chance when knocked out)
Unconsciours now has a 50/50 chance if multiply is above 0.8
Bleed now only happens if multiply is above 0.7
Sight and sound chances readded so zeds can ignore you.