* [NEW] – Removed annoying „re-arm“ option from actions menu
* [NEW] – Models and textures for mutton.
* [NEW] – Seperate meat for goats, same blood regen as mutton.
* [NEW] – Can now combine magazines.
* [NEW] – Added new loot & table for church.
* [NEW] – Added new food and drink items (only found in supermarkets).
* [NEW] – Added model for a dropped map and watch.
* [NEW] – Weapon MakarovSD (Military, Military Special).
* [NEW] – Weapon RPK_74 (Mi8 Helicrash).
* [NEW] – Vehicle Damage in Percent (With a Toolbox).
* [NEW] – 5L Fuel can takes 1 inv slot.
* [NEW] – Bigger Compass (You can see the number of degrees).
* [NEW] – Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).
* [NEW] – Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).
* [NEW] – Mi8 Crash site model.
* [NEW] – 3 New decayed Zeds – harder to kill(WIP).
* [NEW] – Added optional watermark for servername (server admins only).
* [NEW] – Sleep updated to Rest. (restores food and drink) (WIP)
* [NEW] – Remote exec security. Should pervent all major RE exploits
* [NEW] – Clear Ground around crash sites have now been disabled by default, server admins can enable. (http://i.imgur.com/uVDfGym.jpg)
* [FIXED] – Vehicle Repair should now always work correctly.
* [FIXED] – M107 & AS50 Lock on system removed.
* [FIXED] – Humanity skin change can now change during gameplay in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)
* [FIXED] – StudyBody should now work.
* [FIXED] – Crashsite loot should now spawn correct for all types of Crash model.
* [FIXED] – Hero Skin teleport issue.
* [FIXED] – BAF Bags so they dont set on fire. 🙂 (no moaning it was a bug)
* [FIXED] – Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
* [FIXED] – Zeds spawning underground.
* [FIXED] – Loot spawning undergroung.
* [FIXED] – Melee weapons having no ammo on login/skin change.
* [FIXED] – Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 10 minutes.
* [FIXED] – Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 15 minutes and no players within 250 meters(WIP). (Server performance boost)
* [FIXED] – Gear menu Explot to force respawn.
* [FIXED] – Optimized some destruction effects for security and performance.
* [FIXED] – Unconscious Damage scale to only happen if hit by zeds.
* [UPDATED] – Reset action alert of zeds, Zeds hearing from actions is now reset back to 18.104.22.168 – M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)
* [UPDATED] – Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw – 200 each / Cooked – 800 each.
* [UPDATED] – Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
* [UPDATED] – M107 lowered chance in loot tables.
* [UPDATED] – AS50 lowered chance in loot tables.
* [UPDTAED] – ALL loot table weights have been updated.
* [UPDTAED] – ALL loot table weights have been rebalanced.
* [UPDATED] – Updated Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] – Mac and 1911 Pistol dmg updated.
* [UPDATED] – CrashSite Loot should now represent each type of model more. ((„MilitaryWEST“,“HeliCrashWEST“) Two new crash site loot tables)
* [UPDATED] – Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.
* [UPDATED] – Readded the „save“ option to tents and vehilces. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehilces)
* [UPDATED] – Zed generate system. Should stop zeds spawning in veiw of players then being deleted.
* [UPDATED] – Zeds overall dmg has been updated per hit/per zed (Max possible dmg = body 600, Legs 100, Hands 50, Head 1200)
* [UPDATED] – Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
* [UPDATED] – Zeds knocking players unconscious now has a 50/50 chance if dmg multipier is above > 0.8
* [UPDATED] – When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some surviabilty)
* [UPDATED] – Zeds sight and sound chance has been readded so there is a chance they can ignore you.
* [UPDATED] – Sight and sound rebalanced to make them a little more even from movement.
* [UPDATED] – Call extension calls for vehilce dmg.
* [UPDATED] – Zeds will no longer spawn for air vehilces.
* [UPDATED] – Hunters loot table adjested with more weapons.
* [UPDATED] – SQL files working on linux.
* [UPDATED] – Add crawl animation damage. Players will now take dmg from crawling zeds.
* [UPDATED] – Updated zed speed to default.
* [UPDATED] – Melee systems updated.
* [UPDATED] – Old Bandit skin for male chars.
* [UPDATED] – Lowered action sound for refuel from 10 meters to 5.
* [UPDATED] – Lowered Direct coms action sound.
* [UPDATED] – Vehicle damage syncs updated to reduce call extension spam.
* [UPDATED] – Lowered Transfusion infection rate.
* [REMOVED] – Wild spawning zeds. (Zeds spawning in forest areas will be added next patch)
* [REMOVED] – Zeds can now push players to the ground when attacked from behind.
Zed knock down removed due to transition issue with animations working on this for the next patch. (Code left in just commented out)