Aug 15

Rolling Changelog


Hier nun das aktuelle Changelog für den kommenden Patch

Current Full Changelog.


   * [NEW] – Completely reworked inventory design.
   * [NEW] – Spawnselection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (DEFAULT: ENABLED)
   * [NEW] – You may now access another player’s gear if they are unconscious.
   * [NEW] – Medbox1 and foodbox1 found at infected camps.
   * [NEW] – Medbox1 added to hospital
   * [NEW] – Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
   * [NEW] – Added item Camonet. (Helicrash, Military)
   * [NEW] – Camo nets will be removed within 24 hours of owners death.
   * [NEW] – Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
   * [NEW] – Log Suspicious weapons, kills with localvehicles and one shoot kills.
   * [NEW] – Hold/carry functionality to gear.
   * [NEW] – Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
   * [NEW] – Added plants model antihack.
   * [NEW] – Deathscreen function. (Player will be moved to lobby after a 5 second timeout.)
   * [FIXED] – Zed direction issue when under chase condition. (should stop them keep turning)
   * [FIXED] – Issue where you’d get stuck after the tackle animation.
   * [FIXED] – Infection divide by zero error.
   * [FIXED] – Updated all zed movement systems to fall in line with the readded LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
   * [FIXED] – Balanced Zed damage Normal returned to .7 Viral kept at 50% higer rate. (Both types can still knock players unconscious)
   * [FIXED] – Viral’s base damage updated to be Normal’s highest damage output.
   * [FIXED] – Major dupe, reconnect dupe and body dupe.
   * [FIXED] – DayZ Loadingscreen if people use ACR.
   * [FIXED] – Eating and drinking in vehicles.
   * [FIXED] – Infection will now be properly removed at tents after logout
   * [FIXED] – Readded Beartrap to loot tables.
   * [FIXED] – Death body doesn’t disappear anymore if the player disconnected too fast.
   * [FIXED] – BattleFieldClearance antihack.
   * [FIXED] – Hospital wallhack.
   * [FIXED] – Antihack.
   * [UPDATED] – Quick switch now has action menu swapping.
   * [UPDATED] – PV optimization. (should remove some unwanted traffic)
   * [UPDATED] – Czech, German, Spanish, French and Russian stringtable.
   * [UPDATED] – Missionfile is now much smaller.
   * [UPDATED] – Replaced combat roll with Shacktac Bunny Hop.
   * [UPDATED] – Removed attack call from FSM due to latency. Playing who spawned the zed may not be the player the zed is attacking.
   * [UPDATED] – Security updates.
   * [UPDATED] – Updated hospital loot.
   * [UPDATED] – Increased angle of attack.
   * [UPDATED] – Infection base chance.
   * [UPDATED] – Removed all trash items from building loot tables and replaced with a generic table (better organisation)
   * [UPDATED] – Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
   * [UPDATED] – Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
   * [UPDATED] – Max smoke target range to 50.
   * [UPDATED] – Loot spawning radius reduced from 120 to 70.
   * [UPDATED] – Spawn delay reduced from 300 to 150.
   * [UPDATED] – Humanity gain over time for bandits.
   * [UPDATED] – Auto continue when mission loads for first time.
   * [UPDATED] – Antiwallhack.
   * [REMOVED] – Vehicle damage spam log.
   * [REMOVED] – Collision system from tents, stash’s, camo nets (Should allow storage system to be placed in better locations)
   * [REMOVED] – Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)

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