Okt 29

Epoch Patch

Und die Entwicklung steht nicht still. Wieder erschien ein neuer Patch für Epoch. Anbei das aktuelle Changelog.


  • [UPDATED] All pbo’s have now been binarized as this will increase performance and stability.
  • [UPDATED] Panthera Updates to Traders/Markers/Triggers. @Axle
  • [UPDATED] All private arrays updated. @vbawol
  • [FIXED] Transparency issues with cinder blocks when ATOC enabled. @sequisha
  • [FIXED] missing rvmat for combo lock. @sequisha
  • [FIXED] Prevent packed tent bags and removed items from sinking into ground.
  • [FIXED] Duplicate entry in loot magazines. @dayz10k
  • [FIXED] Prevent unpacking non existing supply crates. @Panadur
  • [FIXED] Prevent setdamage on NWAF benches if map is not chernarus. @vbawol
  • [FIXED] More text now outputs display name instead of class names. @vbawol
  • [FIXED] Wood and Cinder doors now use variables from Static class and now are treated like a building (no radar). @vbawol
  • [FIXED] Can no longer start building process while in a vehicle. @dayz10k
  • [FIXED] Locked boats now disallow gear access. @dayz10k
  • [FIXED] Spawn ItemMatchbox_DZE instead of ItemMatchbox. @dayz10k
  • [FIXED] Building upgrades/downgrades now correctly only work if you’re the owner or friend of a plot pole. @vbawol
  • [FIXED] Missing semicolon in document. @Axeman
  • [FIXED] Fixed incorrect value in SQL for bicycle. @nahkiss
  • [FIXED] Was unable to build fuel pump due to error in code. @ctcDNightmare
  • [FIXED] Error in push to talk detection code. @vbawol
  • [FIXED] „No transport“ errors from intro. @vbawol
  • [FIXED] Heli crash spawner and supply drops now prevent from spawning near vehicles or bases. Fixes: https://github.com/vbawol/DayZ-Epoch/issues/422 @vbawol
  • [ADDED] Light fog/sandstorm effect. @vbawol
  • [ADDED] Vehicle purchases and item removals now log server side the player that performs the action.
  • [ADDED] Added ability to force on or off name tags. DZE_ForceNameTagsOff disables name tags. DZE_ForceNameTags does not give the player an option and just enables name tags.
  • [ADDED] Caribou Frontier http://forums.bistudio.com/showthread.php?161801-Caribou-Frontier support with trader cities @Axle
  • [ADDED] Can now throw toilet paper. @dayz10k
  • [ADDED] Can now remove a camo net by right clicking on your toolbox when within 10m of a camo net. @vbawol
  • [ADDED] Setdate experiment: only perform setdate command client side if date and time is off by more than a minute. This may help reduce the number of setdate calls that can cause lag. @vbawol
  • [ADDED] New play WithSIX bikeys for CAA1. @vbawol
  • [ADDED] Dynamically detect and count spawn# markers to ensure markers exist before using. spawnMarkerCount variable is now only used as a max spawn count limiter. @vbawol
  • [CHANGED] Slightly reduced loot pile item counts. @vbawol
  • [CHANGED] Added some default vars to init.sqf @Skaronator
  • [CHANGED] Marksman skin (Soldier_Sniper_PMC_DZ) now uses the old favorite hero model from dayz. @vbawol
  • [REMOVED] Modern Civilian vehicles pack http://www.armaholic.com/page.php?id=17447 removed due to permission issues.
  • [REMOVED] Mod that added zeroing and iron sights removed weapons_a2ru.pbo removed as it was causing inverted SD physics. Fixes: https://github.com/vbawol/DayZ-Epoch/issues/542 @vbawol
  • [REMOVED] Completly removed sigisolda pbo and updated all mission.sqm files to remove from addons array. @vbawol
  • [REMOVED] Removed all gdtmod_plants2_* pbos as they might be causing issues. gdtmod_grass should be fine and will still give fps boost. @vbawol

Permanentlink zu diesem Beitrag: http://leagues-united.de/2013/10/epoch-patch-1-0-2-5/

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